Books [Christopher Fairbairn, Collin Ruffenach, Johannes Fahrenkrug] Objective-C Fundamentals

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Summary

Objective-C Fundamentals is a hands-on tutorial that leads you from your first line of Objective-C code through the process of building native apps for the iPhone using the latest version of the SDK. You'll learn to avoid the most common pitfalls, while exploring the expressive Objective-C language through numerous example projects.

About the Technology
The iPhone is a sophisticated device, and mastering the Objective C language is the key to unlocking its awesome potential as a mobile computing platform. Objective C's concise, rich syntax and feature set, when matched with the iPhone SDK and the powerful Xcode environment, offers a developers from any background a smooth transition into mobile app development for the iPhone.

About the Book
Objective-C Fundamentals guides you gradually from your first line of Objective-C code through the process of building native apps for the iPhone. Starting with chapter one, you'll dive into iPhone development by building a simple game that you can run immediately. You'll use tools like Xcode 4 and the debugger that will help you become a more efficient programmer. By working through numerous easy-to-follow examples, you'll learn practical techniques and patterns you can use to create solid and stable apps. And you'll find out how to avoid the most common pitfalls.

No iOS or mobile experience is required to benefit from this book but familiarity with programming in general is helpful.

Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

What's Inside
  • Objective-C from the ground up
  • Developing with Xcode 4
  • Examples that work unmodified on iPhone

Table of Contents​

  1. PART 1 GETTING STARTED WITH OBJECTIVE-C​

  2. Building your first iOS application
  3. Data types, variables, and constants
  4. An introduction to objects
  5. Storing data in collections
  6. PART 2 BUILDING YOUR OWN OBJECTS​

  7. Creating classes
  8. Extending classes
  9. Protocols
  10. Dynamic typing and runtime type information
  11. Memory management
  12. PART 3 MAKING MAXIMUM USE OF FRAMEWORK FUNCTIONALITY​

  13. Error and exception handling
  14. Key-Value Coding and NSPredicate
  15. Reading and writing application data
  16. Blocks and Grand Central Dispatch
  17. Debugging techniques
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